Francesco Valla — workshop

Francesco Valla — night workshop

I build tools to go beyond limits.

Software, agent systems, musical tools and technology experiments born from real problems.

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Manifesto

The method

I start with a problem, a friction or a recurring idea, rather than a technology looking for a purpose. Then I build what is missing.
…and if it doesn't exist, I solder it by hand. Manifesto / no.1
ObservationFrictionIdeaPrototypeSystem

Projects

Tools I've built

Each project starts with a real problem that existing tools couldn't solve, until someone built the missing tool.

← under construction, by hand

Rappresentazione editoriale dell'interfaccia di Harmony Engine: circle of fifths, pad accordi e piano roll su fondo scuro.Available on Google Play
Available on Google Play

Harmony Engine

An Android music environment for composing, generating harmonies and controlling MIDI instruments away from a traditional workstation.

Project details
ProblemI couldn't work on music away from my MacBook and hardware controller.
ToolI built a complete Android music environment: harmonies, chords, scales, scenes, MIDI and MPE in one workflow.
ResultMusical ideas and structures can grow anywhere, with an independent creative identity.
AndroidKotlinMIDIMPEAudio DSP
Interfaccia di sMONOficator 1.0.9 in Ableton Live, con filtro, delay sinistro e destro, controllo sMON, pan, fase e livelli di ingresso e uscita.Available on Max for Live
Available on Max for Live

sMONOficator · Stereo imaging

A compact Max for Live device for stereo width and positioning using the Haas effect. sMONOficator spatial control extended to multiple bands, with separate control of lows, mids and highs.

Project details
ProblemWidening and positioning a signal required duplication, delays and manual routing.
ToolI combined L/R delays, sMON control, pan, pre/post filtering and per-channel phase inversion in one device.
ResultFast, precise stereo imaging, a tidier session and low CPU impact.
Max for LiveAbleton LiveAudio DSPHaas effectStereo imaging
Interfaccia di Valla Amp Modeler GPU con controlli audio, Noise Gate, EQ e selezione del processore GPU.Experimental
Experimental

Valla Amp Modeler GPU

An experimental audio plugin that moves neural amplifier models and impulse response processing to the GPU.

Project details
ProblemNeural audio processing burdens the CPU and limits the number of usable instances.
ToolI moved audio computation to the GPU, with neural amplifier models and convolution.
ResultMore instances per session and greater scalability than CPU-only processing.
GPU computingNeural audioAudio DSPConvolution
Framework di orchestrazione agentica — Vertebra
In development

Agent orchestration framework

Infrastructure coordinating different models as a controllable workforce with sustainable costs.

Project details
ProblemIsolated models cannot collaborate, run out of context and make costs hard to control.
ToolSupervisors, orchestrators, implementers, reviewers and specialist agents cooperate with escalation and budget control.
ResultTasks split and recombined with managed dependencies and predictable costs.
Artificial intelligenceAgent orchestrationSystems
01 Fixed rule A→B

Siti realizzati

Mondi diversi, la stessa cura nel costruirli.

Music

Sound is another way to design systems.

Electronic production spanning melodic techno, hypnotic depth, dreamlike microhouse and sound experimentation.

Persona in silhouette con cuffie, illuminata da una luce ambra nel buio.

Working method

From problem to tool

The circuit closes when a prototype stops being an experiment and becomes a real tool.

I identify a real problem.
I analyse why existing tools are insufficient.
I build the smallest prototype.
I use it in a real setting.
I fix what interrupts the workflow.
I automate what repeats.
I turn the prototype into a tool.
I don't seek complexity. I accept it only when it brings freedom.

Thoughts and fragments

Notes from the lab

Fragments, logs and system messages: what remains when the code goes quiet.

Int0

Nothing to understand

Using AI as a sounding board to explore ideas and clarify thoughts.

05.08.2026 — 00:28
Technology

Limits as input

A tool is good when its limits make me want to build something beyond them, rather than because it does everything.

04.08.2026 — 23:12
Music

Sound is another way to design systems

In a sequence, as in code, I seek relationships that stand on their own without explanation.

03.08.2026 — 19:47
Communication

Credibility is consistency

I build because I have a problem and solve it concretely. Those using the solution can see whether it works.

02.08.2026 — 09:05

About me

When a tool is no longer enough

Mani al lavoro su un dispositivo audio artigianale con manopole e LED ambra.

Projects often begin when a tool becomes insufficient: a real limit, a missing feature or the need to work differently.

I develop software, produce music and experiment with intelligent systems, audio processing and hardware: different ways to build structures, relationships and possibilities.

Software & systems Agent architectures, GPU computing, audio DSP, MIDI.
Music Electronic production, sound design, releases on SoundCloud and Spotify.

Contact

Have a problem others say cannot be solved?

Let's talk about software, audio, music, AI, experimental projects or technical collaborations.

Software projectsExploring technical friction and turning it into a tool.
Technical collaborationsAudio, GPU, agent systems, experimentation.
Music and labelsDiscussing production, releases and sonic direction.
Career opportunitiesProjects involving software development, improvement and maintenance.
Repositories and open sourceReviews, forks and collaboration on published code.github.com/vallaproductionsoriginal-byte